While trying to destroy the towers, you’ll want to move through the jungle which has its own metagame and strategies. The goal is to destroy the enemies core but you have to get through two towers and an inhibitor in order to reach it. If you’re a MOBA fan, Paragon won’t throw much of anything different at you. So if anything, if you’re that desperate for card packs, you’re paying for more chances to get a card you want. Now, you can buy boosters that increase the amount of experience you get which helps you earn level-up rewards faster and a reward might be a card pack. Cards must be earned by playing the game and when you do earn enough Reputation to buy a card pack, what you get is random. You cannot purchase cards with real money. Paragon will be free-to-play but Epic promises what you pay for will not affect gameplay. It’s a system not completely unlike League of Legends but once you explore deck building, you’ll find it has its own metagame.Įvery character gets a starter deck of cards to start playing faster From there you spend your points on cards and you can upgrade cards you’ve purchased to make them stronger. Minions and enemies drop Card Power and once you’ve earned enough, you earn three card points. Each hero has a deck you build with various cards that increases strength (physical or energy), attack speed, critical hit chance, bonus critical damage, etc. What makes Paragon unique compared to the most recognized MOBA’s is the obvious camera angle, but also its choice to use cards as the method to increase the strength (or defense) of your hero. Epic did their homework and so far, it’s a MOBA that has promise. Movement speed, fire rate, jungles, inhibitors, fog of war, three lanes, minions, super minions, bosses. This is a MOBA to the core and heavily influenced by League of Legends. Already the game is sporting some nice visualsīut don’t mistake Paragon for a shooter with MOBA elements.
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